using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class GameData 
{
    public int currentSouls;
    public SerializableDictory<string, int> inventory;
    public SerializableDictory<string, bool> skillTree;
    public SerializableDictory<string, bool> checkpoints;
    public SerializableDictory<string, float> volumeSettings;
    public int lostCurrencyAmount;
    public float lostCurrencyX;
    public float lostCurrencyY;
    public string cloestCheckId;
    public List<string> equipmentId;
    public GameData()
    {
        this.lostCurrencyAmount = 0;
        this.lostCurrencyX = 0;
        this.lostCurrencyY = 0;
        this.currentSouls = 0;
        cloestCheckId = string.Empty;
        skillTree = new SerializableDictory<string, bool>();
        inventory=new SerializableDictory<string, int>();
        equipmentId = new List<string>();
        checkpoints = new SerializableDictory<string, bool>();
        volumeSettings=new SerializableDictory<string, float>();
    }
}
